Companions
Companions are your damage multiplier: card-gacha units that fight alongside you and scale into the late game. Each world has its own card station with its own pool. This list only prints names verified against gameplay — 5 of 7 entries are multi-source verified, the rest are marked creator-reported.
World 1 — Alien Planet · Alien Card
50 Gold per spin · Legendary pity at 500 spins
World 2 — Titan District · Titan Card
spin cost unverified
The Titan Card pool is not published in any source we could verify. It stays empty here until gameplay footage or in-game checks fill it — rather than borrowing names from a generator.
World 3 — Hidden Leaf · Leaf Card
spin cost unverified
The Leaf Card pool is not published in any source we could verify. It stays empty here until gameplay footage or in-game checks fill it — rather than borrowing names from a generator.
World 4 — Sin Village · Sin Card
spin cost unverified
The Sin Card pool is not published in any source we could verify. It stays empty here until gameplay footage or in-game checks fill it — rather than borrowing names from a generator.
World 5 — Hunter City · Hunter Card
29.2T Gold per spin (creator-observed, late-game price)
How companion rolls work
- Cards are bought with Gold at each world's card station. The Alien Card costs 50 Gold per spin with a Legendary pity at 500 spins — the pity counter shows under the card.
- Defeated enemies can also drop their avatar directly. The View Drops panel on each enemy shows the odds, and avatar drops are flagged "Drops Only Once".
- Fill every team slot before upgrading — three mid-tier bodies out-damage one lonely top-tier pull.
- A new world's common units often outclass your old world's rares. Push the portal when your team clears the toughest regular enemy without potion support.