Update 1.5
Class Tree
The Class Tree is the headline system of Update 1.5: six branches of multiplier nodes growing from a center, paid for with a new currency. It launched days ago — this page covers the verified mechanics and says plainly what is not yet known.
How the tree works
- Unlocking the Class Tree costs 1.08 Qi Gold (in-game unlock dialog).
- Six branches grow from the center; new branches grow out of the first one. Drag and zoom to explore.
- Nodes increase your multipliers; unlocking nodes costs Hunter class coins.
- Hunter class coins drop in Hunter City and in the Hunter raid portals.
- Awakening a class costs 1,000 coins (creator-observed); further nodes run about 5,000 each.
- Nodes can also be bought with Gems.


The individual class names on the tree are not yet published in any verifiable source. That list is a gap we are filling from gameplay, not from guesswork.
Commandment Totem · Sin Village · same update
- Unlocking the totem costs 41.3T Gold (in-game unlock dialog).
- 10 stages; each stage needs 10 Commandment Fragments and the cost grows every stage.
- Stage rewards include Energy, Damage, Gold, card luck, card speed, card spins, gacha luck, crit damage — and +1 hero equip slot.
- A fragment appears around Sin Village every 30 minutes, stays for 15 minutes, then vanishes.
- Each player gets their own fragment at a random spot; one fragment per appearance.
- Fragments stop appearing once your totem is maxed.
Where to spend first
Class coins compete with the shadow grind for your Hunter City time. The tree's multipliers are permanent and account-wide, so early nodes tend to outvalue another portal run — but the +1 hero equip stage on the Commandment Totem is the single strongest node either system offers, and fragments are time-gated, so collect every spawn.